Long ago, a vast continent called Varanu was annihilated and all but the outer edge of the continent sank to the bottom of the sea. The devastation left only a scattered few to start rebuilding their civilization on a ring of islands…
in a world with more water than land, much of the familiar becomes surprising and new. Dungeons can be found deep below the surface of the sea in the form of shipwrecks and lost cities. The most dangerous monsters are found below the waves, such as sea dragons, megalodons and krakens. Nature becomes as deadly as the most powerful monsters with furious hurricanes, catastrophic tsunamis, and fiery volcanoes.
The Seas of Vodari is designed for seafaring adventures that typically focus on the crew of a ship hunting sea monsters, exploring mysterious uncharted islands, visiting bustling port cities, following maps to find buried treasure, and battling cutthroat pirates. The setting is also well suited to running campaigns in its large port cities, with swashbuckling heroes getting mixed up with fierce rivals, notorious crime syndicates, feuding nobles, and scheming politicians.
New races and subraces, classes and subclasses, backgrounds, and feats for your players to create seafaring adventurers.
New weapon, armor and equipment options to offer your players including flintlock pistols and cannons.
New spells, magic items, and powerful ancient relics with a focus on sailing, naval combat, and underwater exploration.
Explore countless islands, with details for over thirty islands, a dozen cities, wilderness encounters, ruins, and more.
Run swashbuckling adventures with advice and rules for duels, social combat, naval chases, and the code of the sea.
Island with No Name starter adventure for levels 1 to 3. Quick run scenarios including a haunted ship, treasure hunt, and more.
Sloops, brigatines, galleons, gnomish submersibles, dwarven ironsides, elven swan ships, ships of the damned, and more.
NPCs for your players to befriend or face as adversaries. Stats, motivations, illustrations and more will be provided for each.
Monsters to challenge, amuse, and terrify your players including sea dragons, windsurfing goblins, sirens, megalodons, and sea titans.
Co-founder of two-time ENnie nominated Tribality.com, platinum selling author on DriveThruRPG, web designer, and gamemaster sailing the Seas of Vodari since 2014.
Freelance game designer/writer and fantasy LARPer. Has worked on past projects for Rite Publishing, Atomic Overmind, ENworld's EN5ider, Tribality, and others.
Freelance game designer and writer. Has worked on past projects for ENworld's EN5ider, Tribality, and others.
Freelance game designer, podcaster, co-designer of Descent into Midnight RPG and the best selling Alchemist for 5e through Tribality Publishing on DriveThruRPG.
Co-founder of Tribality.com, author on DriveThruRPG, D&D Adventurer's League DM, founder of D&D 5e Facebook fan page, and Seas of Vodari player.
Author of Pirate GM series and zombie apocalypse campaign supplement book, Welcome to Mortiston, USA, and captain of a 36' sailboat that he lives aboard with his family.
Provides all of Tribality's branding and layouts for PDF publications. Dave designed the website and logo for Seas of Vodari and will be responsible for the layout of the book.
Illustrator who designs characters for comics, animation and children books. Ara illustrated all of the character concepts and the cover illustration for the Seas of Vodari.
Freelance cartographer and illustrator from who specializes in hand-drawn fantasy maps. Daniël will be drawing the world map and other maps for the book.
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